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Old Jun 23, 2005, 03:11 PM // 15:11   #81
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Random PVP with mobs would be ALOT more fun than pvp the way it is now.
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Old Jun 23, 2005, 03:13 PM // 15:13   #82
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Originally Posted by Odd Sock
Internopsp, PvP isn't mindless when you have a clue of what you're supposed to do. Don't patronize PvPers based upon your Yak's Bend and Ascalon Arena experiences.

Great storyline ? Wow the story resumes to: run from char, meet white mantle, white mantle are bad, kill a ton of them, run off to desert, do ascencion trials that are just there as filler content, slug some musraat, do infuse runs 5 times (prior to the patch) go to Perdition Rock and finish the game. That's a great srotyline ?


I think you're all forgetting that GW was designed for PvP play and that this update shouldn't even be an update. Why do you think everything is balanced around lvl 20 ? So you can cream monsters better ? This PvP reward system should have been implemented at release. So basically we had to grind 300 + hours to get the skills we need, debate with PvE fanboys on the forums and harass the dev team PuG in the HoH when we see them just to get this ''update'' ? All I gotta say is ''don't excuse yourself, be careful''. Seriously thanks ANet for fixing a problem that was long ago adressed.

yeah.. i agree the storyline is really bad...

about the PvP and PvE connection -- i think Anet intended for this game to be a combo type game, where people would play BOTH PvE (partially as training for PvP) and PvP ... obviously a lot of people really hated this (either because they just don't like PvE or because the PvE storyline is really bad), so it looks like Anet is pretty much giving up on this experiment and separating the two aspects of the game.
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Old Jun 23, 2005, 03:13 PM // 15:13   #83
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Quote:
Originally Posted by Sandman Uk
Will that mean anything unlocked with your PVP char with the new system will be available for your PVE char like in reverse.

May encourage me to play a little PVP a bit more
No, unlocking is for PvP, they just added an alternative method so you are rewarded no matter which mode you choose.
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Old Jun 23, 2005, 03:18 PM // 15:18   #84
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Originally Posted by Sanji
It could also be that he didn't phrase it correctly and meant the Level 20/Non-Level Cap Arenas accessable by PvP characters.
Bingo.
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Old Jun 23, 2005, 03:18 PM // 15:18   #85
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The cutscenes were GREAT

let me ask you something. How is pvp fun?

You get a team of 8 ppl.
You go into pvp
Fight a battle
Sometimes you lose and start over
If you win you continue
The next battle is the same as the last one except its a difference place
Repeat.......

Am I missing something or did fun not get mentioned in there?
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Old Jun 23, 2005, 03:19 PM // 15:19   #86
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A-Net has repeatedly said that Guild Wars was never intended to be a purely PvP game. I like both and this change is good so quit crying like a baby.

The story is ok, heck what'd you expect.

You could simplify War and Peace down to Napoleon attacks Russia, some people fall in love, others die, blah blah blah.

Most games would have a straight story you against the Charr and that's it.

This game starts against the Charr, but unlike most you're losing and losing badly. The survivors flee to the Shiverpeaks and beyond and think they found a new home only to find they've been betrayed. Once again they flee and find the power to try and retake their own kingdom.

This is only chapter one. The expansions will continue the story. If you want to belittle everything including life itself it's not that hard but you're missing the great part of life and less importantly this game in doing so.
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Old Jun 23, 2005, 03:19 PM // 15:19   #87
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Quote:
Originally Posted by internopsp
Random PVP with mobs would be ALOT more fun than pvp the way it is now.

Uhh, you mean just like PvE ? The monsters are cool, but dumb as bricks, :P.


Thanks Anet, the more i play, the more you seem to reward me (updates and such) Now if only there were a 1 v 1 arena somewhere . . . maybe even in you own guild hall . . .
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Old Jun 23, 2005, 03:20 PM // 15:20   #88
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About bluddy time

-p0t4T0
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Old Jun 23, 2005, 03:21 PM // 15:21   #89
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Quote:
Originally Posted by Icarium
Uhh, you mean just like PvE ? The monsters are cool, but dumb as bricks, :P.


Thanks Anet, the more i play, the more you seem to reward me (updates and such) Now if only there were a 1 v 1 arena somewhere . . . maybe even in you own guild hall . . .

wouldn't 1 v 1 be pointless? wouldn't the monk never die and the opponent never win?
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Old Jun 23, 2005, 03:25 PM // 15:25   #90
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Anet /clap

Here is how I invision the system working. Let say you win the first round in ToPK, it then gives you the choice to unlock one minor rune of your choice. Then lets say you win 2 more rounds, you get to unlock any one Major rune of your choice. Or, some kind of progressive system like that. They may even make the unlocking of the runes you win in the progression random. You win your first round congrats you unlock a minor Soul Reaping Rune. In order to level the playing ground a little, you only get the ability unlock after you first win. So, let say some Guild has the Hall. They do not get a chance to unlock after every win, just after their first win in the Hall. This would encourage people to play thru the ladder numerous times in order unlock all the runes. If the reward was random that would see to go more in with the randomness of rune found farming.

There are so many possibilities though. I do not know why Anet chooses to keep this secret though. I mean they gave us an idea of what they are going to do, and it sounds like they had beta testers. Why the mystery?
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Old Jun 23, 2005, 03:25 PM // 15:25   #91
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Quote:
Originally Posted by Algren Cole
wouldn't 1 v 1 be pointless? wouldn't the monk never die and the opponent never win?
Monk would run out of energy. And could never heal fast enough.
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Old Jun 23, 2005, 03:26 PM // 15:26   #92
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PVP isnt my area of enjoyment or expertise, but I do have to ackowledge that PVP'ers are very skilled and need to be given credit. They work with what they have to come up with the best set of skills and upgrades to fight off any group that comes thier way.This upgrade should help and reward them even more. I like this idea better than a UAS/UAR, but I am not looking to start another debate about that.

PVE is what I like to play, even though the story line is all over the place. I like the reward of hunting down monsters to find new skills and upgrades and work towards becoming better in new areas.

Both are seperate fields of the same game and how people want to play. Both need still need some tweaking but have been improved upon. PVP and PVE people need to respect each other and thier desired playing method/style.
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Old Jun 23, 2005, 03:28 PM // 15:28   #93
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Quote:
Originally Posted by asdar
If you want to belittle everything including life itself it's not that hard but you're missing the great part of life and less importantly this game in doing so.
That's great advice, but it is also important to not belittle another human being for having his own opinion. I understand it might be frustrating to see him insult something you value but it doesn't give you the right to call him a crying baby.
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Old Jun 23, 2005, 03:29 PM // 15:29   #94
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Quote:
Originally Posted by Algren Cole
wouldn't 1 v 1 be pointless? wouldn't the monk never die and the opponent never win?
I dont mean 1 v 1 with having goals or anything, Just for build testing/ fooling around
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Old Jun 23, 2005, 03:29 PM // 15:29   #95
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Quote:
Originally Posted by kungfumonkey2
Anet /clap

Here is how I invision the system working. Let say you win the first round in ToPK, it then gives you the choice to unlock one minor rune of your choice. Then lets say you win 2 more rounds, you get to unlock any one Major rune of your choice. Or, some kind of progressive system like that. They may even make the unlocking of the runes you win in the progression random. You win your first round congrats you unlock a minor Soul Reaping Rune. In order to level the playing ground a little, you only get the ability unlock after you first win. So, let say some Guild has the Hall. They do not get a chance to unlock after every win, just after their first win in the Hall. This would encourage people to play thru the ladder numerous times in order unlock all the runes. If the reward was random that would see to go more in with the randomness of rune found farming.

There are so many possibilities though. I do not know why Anet chooses to keep this secret though. I mean they gave us an idea of what they are going to do, and it sounds like they had beta testers. Why the mystery?
maybe due to the fact that they didnt want people pestering them about it and demanding changes before they finalized thier idea? Also, maybe they wanted to see if it would work and was balanced enough before promising something that potentially they may not be able to deliver.
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Old Jun 23, 2005, 03:30 PM // 15:30   #96
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Quote:
Originally Posted by internopsp
Monk would run out of energy. And could never heal fast enough.

Ever played a Monk before? They don't run out of energy after 2-3 heals, at least if they know how to play. The match would be slow and boring. It's not very easy for 1 man to take down 1 monk alone.

As for the updates, it's great that A.Net is catering to the PvP side of the game now. How you babble'd on like you did in the start of this thread, is just amazing. This is the first week they haven't released an update on time, and for a good reason. Go whine somewhere else please.
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Old Jun 23, 2005, 03:35 PM // 15:35   #97
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This is great =)

I don't play pvp (yes, I'm one of those pve junkies), but I'm happy to see others appreciative of the change.

Now...if they would just add me another toon slot I might try it out.
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Old Jun 23, 2005, 03:37 PM // 15:37   #98
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Originally Posted by venus_dark
This is great =)

I don't play pvp (yes, I'm one of those pve junkies), but I'm happy to see others appreciative of the change.

Now...if they would just add me another toon slot I might try it out.
GOODJOB on being a pve fan.

This forum seems primarily. pvp
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Old Jun 23, 2005, 03:42 PM // 15:42   #99
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Quote:
Originally Posted by internopsp
GOODJOB on being a pve fan.

This forum seems primarily. pvp
I'ma PvE player...and think PvP is the most mundane waste of time. But I can certainly be happy about an update that allows the PvPers to play the game the way THEY want to play it....I mean the PvE players have a plethora of ways to play the game they want...seems only fair.
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Old Jun 23, 2005, 03:45 PM // 15:45   #100
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Thank you Arena Net for finally getting around to one of the most pressing issues with the game. It is even more reassuring that you have tested this extensively on your test servers before releasing it to the masses. As an avid PvPer who had pushed for UAS since release, I am pleased to say "Good Job, thank you."

This has been a long time coming. So, it's not UAS, at least I can get my loot, skills, stuff while doing what I enjoy, PvP. Wonderful job, I only hope it works as good as it sounds. Now, can you loan me a time machine to next week?

I REALLY hope that this applies to RANDOM ARENA and TEAM ARENA in addition to Tombs and Guild v. Guild matches. This is for a number of reasons. Sometimes a guild might not be ready for a strong tombs run or GvG. Therefore how do they get some skills? I am hoping people use the arenas as a stepping stool to access the skills they need for the higher end PvP. Team Arena is great fun if you go with guildmates, and I think that if the level of play and challenge picks up there, it will be very worth it to implement the new fixes for it.

I have one or two requests. They are simple. You have already coded for them.

One of the greatest things about the final betas was The Crag and the 6v6 random matches. They were AMAZING, I don't know why, but they felt much more exciting than 4v4 which was basically "Who got the mesmer" or "Who got the monk". *This doesn't apply to Team Arena, I love team arena almost as much as Tombs and GvG* So, please try to bring back the TRUE Crag matches and the 6v6 random. Random 8v8 is insane and exactly what any PvPer needs when testing a build they want to use for tombs/GvG because you have full teams. It's random, but provides a full scale battle.
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